Archive for the ‘It’s in the details’ Category
Fusion
In Case studies, It's in the details, Retouching on June 20, 2010 at 2:34 pmI was in a flower mood, and decided to dig up an old image of a rose, to make a hat
Note that I reduced a shadow from the model, but still left a hint of it, because it gives an image a nice 3d feel. Also, I had to draw a new shadow on her face. To mimic a correct shadow-falling, you need to reconstruct the lighting conditions, even if you do that with other objects by the hand. I didn’t, because I’m lazy, but you should: when making up this types of images, it is important to watch for physical credibility of objects fused together in a new scene. Also, the lighting on the rose was different than the lighting on model image, so it’s still not a 100% believable.
Speaking of believability, aside from this picture… “Scrap-book” type of collages is what they used to do a lot in vintage advertising, mainly because they didn’t have a better way to create new scenes (now we have genius CGI studios, well, those working in the 50-s didn’t). But there’s more to it than just a design faux pas. Actually, when you want to emphasize some object apart from others, one of the ways to do it, is to put it into your image in a rather “wrong” way, so that the audience starts feeling how this object stands out. It is one of the ” forgivable” design mistakes, a mistake committed on purpose for the sake of attention drawing.
Red Shadow
In It's in the details, Retouching on May 28, 2010 at 10:51 amI’m not sure how this is happening, but many of my images have reddish tint in shadows, which is particularly annoying under nose or eyelashes. This is what I mean:
I personally suspect that this has to do with sensor or/and with a lens. It’s a digital problem.
Correcting this problem has become a mechanic routine with every image I retouch. It starts with a feathered selection of course. Sometimes I use Hue/Saturation tool, where I darken the reds. Sometimes I use Selective Color tool, where I also work on reds, by increasing Cyan and darkening. I’m sure there are more educated ways to work it with channels and calculations.